14 months ago Google launched their brand new and bold gaming platform Stadia. The concept – to bring high-end PC-gaming to the masses via online streaming services and to rid the necessity of any expensive hardware. now, just over a year after this high-profile launch, Google have announced the closure of their internal game development studios.
There have already been speculations on the cost of hardware and games, and this speculation draws on whether Stadia is a viable platform in regards to traditional console gaming and physical media. I don’t pay for binary part two: exit The Matrix questions the model of Stadia.
February 1st 2021 saw a new blog post from Google which announced the tech giants objectives. Google have stated that “creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially.” This is a mile apart from a platform that was to contend with Nintendo and Sony, but Phil Harrison, Vice President for Google Stadia, is adamant that the service will continue.
“Having games streamed to any screen is the future of this industry, and we’ll continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community.”Phil Harrison, Vice President of Google Stadia
The closure of the studios in Montreal and Los Angeles will mean that 150 roles will be lost. Any games that have been developed already and are “near-term planned games” will still be launched, according to Harrison.
This decision will mean that more third party games will be brought to the system while Google try to keep spirits high. Harrison also stated that the subscriptions will be continuing and the Google Stadia tech will now be offered to publishers as Google start to focus more on these partnerships in the future.