Hidemaro Fujibayashi, Eiji Aonuma, Nintendo EPD, Nintendo
The development of The Legend of Zelda: Breath of the Wild took five years. Nintendo introduced a new physics engine, higher definition visuals and of course voice acting. The landscapes and topography designs were created with the assistance of Monolith Soft who worked on the open-world in the Xenoblade Chronicles series. During the development stages a 2D prototypical version of the game was used by developers to test the physics-based puzzles.
The game released on the Wii U as well as the Switch and was originally developed to use the touch-controls on the Wii U Gamepad. It was later decided that this distracted from the game and it was brought in line with the Switch version. Since launch the game has been dubbed a “masterpiece” and has an average score of 99% across all reviews. The game has sold nearly 20 million copies on the Switch and also 1.67 million on the Wii U making it the best-selling game of it’s franchise.
Did you know?
Like all previous titles, Link remains silent, whereas this was the first game to have full voice-acting parts for other characters. According to the developers, Link is literally the ‘link’ between the gamer and the game. Link’s side of every conversation is left out as much as possible so that the gamer can project their own thoughts and responses onto Link.