Super Mario Bros. 3 19881 minute read

Inducted 2020

Shigeru Miyamoto, Takashi Tezuka, Nintendo EAD, Nintendo

Super Mario Bros. 3 was created by a team of just over ten people for launch in 1988. The game took a total of two years to complete on a budget of $800,000. The games dynamics were created for players of all skill levels. Earlier levels contained more coins and 1UP mushrooms, whilst later levels were harder for the more experienced player. The Koopalings were designed for this game and each took on unique features. Miyamoto designed them based on seven of his programmers as a tribute to their work.

The game used a Character Generator Computer Aided Design machine to created the characters and some shapes within the game and also utilised Nintendo’s MMC3 ASIC within the cartridge to boost the NES consoles capabilities. This gave the ability to have diagonal scrolling as well as splitting the screen to show the HUD. The game was also featured in the 1989 film The Wizard which acted like a feature length promotion for the game. Super Mario Bros. 3 reached critical acclaim and is still in the top 50 best selling games of all time.

Did you know?

Mario’s Tanooki Suit is based on Tanuki, a “raccoon dog” in Japanese mythology which is known to change shapes and turn into statues.